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Sat, 08 Apr

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High Wycombe

Kings of War: Magic and Mayhem (2300pts Tournament)

Join us for Magic and Mayhem – a Kings of War tournament where magic is a fickle creature, and can just as well leave a general stranded by its whim as it can destroy entire armies.

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Kings of War: Magic and Mayhem (2300pts Tournament)
Kings of War: Magic and Mayhem (2300pts Tournament)

Time & Location

08 Apr 2023, 10:00

High Wycombe, 37 High St, High Wycombe HP11 2AG, UK

About the event

  • Join us for Magic and Mayhem – a Kings of War tournament where magic is a fickle creature, and can just as well leave a general stranded by its whim as it can destroy entire armies. This 2300 point tournament will use a “magical item draft” method wherein players will take turns selecting magical artefacts for their armies and banishing others from the game!

  • How it works -
  • Each player brings a 2300 point army, but may not select magical artefacts. Legendary spells are still permitted. You may leave a points deficit for purchasing magical artefacts through the draft and each general gains an additional 50 points each for the draft also. (Thus, if a general selects 2250 points in army build, they would have 50 points left over of their original 2300 plus a bonus 50 points to use in the draft – i.e. 100 points).

  • The draft
  • After rolling to determine sides and deployment, each round both players will draft from the same deck of magical artefacts. Therefore there will be only one of each item in the game, for example, one brew of sharpness. Starting with the player that lost the deployment roll, both players take it in turn to purchase and banish magical artefacts.
  • First, the players select an item to purchase each. Then, an item to banish from the game. Then, another item to purchase and another item to banish and so on.
  • Once one of the players have exhausted their allocation of points for the draft, they can no longer purchase items but will still be able to banish them in turn with their opponent. When their opponent has also exhausted their remaining points, or the magical artefact deck has been entirely milled through, the game begins.
  • The results of the draft are not permanent and only last for the game they were drawn for. For subsequent rounds, a new draft takes place with a full deck of magical artefacts again.

  • VENUE: Tabletop Republic, 37 High Street, High Wycombe, Buckinghamshire, HP11 2AG

  • PARKING: Please note there is no parking at the venue. The following car parks service High Wycombe:
  • Easton Street car park Queen Victoria Rd, High Wycombe HP11 1NP
  • Dovecot Car Park High Wycombe HP13 5FX
  • Eden car park Lily's Walk, High Wycombe HP11 2BY

  • ACCOMODATION: The following hotels are in walking distance of the venue:
  • Premier Inn High Wycombe Central hotel Arch Way, High Wycombe HP13 5HL
  • Travelodge High Wycombe Octagon Parade, Abbey Way, High Wycombe HP11 2DQ

  • TICKETS: Tickets are currently on sale in advance only via our 2023 tournament season tickets.
  • You can purchase a season ticket for all four of our Kings of War tournaments scheduled for 2023 – saving just over 30% and essentially gaining entry to a 2-day tournament for free!
  • Individual tournament tickets will go on sale at a later date.

  • SCORING: The tournament will follow a straightforward scoring system: 15pts for a win 10pts for a draw 5pts for a defeat
  • The first tie breaker will be “strength of schedule” – taking the total score of each player's opponents over the weekend.
  • Second tie breaker will be total points killed throughout tournament
  • Third tie breaker will be NET points killed throughout tournament

  • WHAT TO BRING:
  • A painted army at 2300 points which adheres to the restrictions for duplicates at this point value as per the Kings of War rulebook.
  • A copy of the Kings of War 3rd edition rulebook
  • A copy of the 3rd edition Uncharted Empires (should your army be from that book)
  • A copy of the latest Clash of Kings publication
  • 1 printed army list
  • A chess clock or clock phone app
  • Dice
  • Measuring tape / measuring sticks

  • TIMING RULES:
  • Every round both players are allocated 60 minutes of time each to complete their half of the game. Chess clocks or phone apps must be used to track this time. Deployment counts towards this time allocation.

  • SCHEDULE: (Allowing 60 minutes per player each round.)
  • 10:00 - Arrival and Registration
  • 10:30 - Round 1
  • 13:15 - Round 2
  • 15:30 - Round 3
  • 17:45 – Awards and Close

  • FOOD: Please note there is no food provided in the ticket price, there are snacks and drinks available to purchase at the venue and a multitude of cafes and restaurants within only a few minutes walking distance of the venue. 

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